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Tom Miller
Tom Miller
Senior Artist & Illustrator in the video game industry
Raleigh, United States

Summary

25 years experience in visual development for video games, training sims, and marketing. Project platforms are mostly PC, as well as VR, mobile, and consoles. Game dev primarily using Epic's Unreal Engine.

Skills

TexturingUser Interface DesignMarketing IllustrationGame DevelopmentConcept ArtConcept DesignPhotographyArt DirectionLow-poly ModelingLogo DesignEnvironment ModelingCharacter DesignIllustrationDigital PaintingPaintingLightingEnvironment DesignGraphic DesignVector Illustration

Software proficiency

Photoshop
Photoshop
Illustrator
Illustrator
InDesign
InDesign
Premiere
Premiere
Blender
Blender
Unreal Engine
Unreal Engine
Affinity
Affinity

Experience

  • Principal Designer/Illustrator at Applied Research Associates
    US
    October 2023 - Present

  • Principal Designer/Illustrator at Virtual Heroes
    September 2006 - October 2023

    Video game and simulation development for PC, consoles, and mobile

  • 2D / 3D Artist at Vicarious Visions / Activision
    March 2004 - September 2005

    Video game development for Xbox, Nintendo DS and GBA, and Playstation PSP

  • 2D / 3D Artist at Vicious Cycle Software, Inc.
    June 2002 - February 2004

    Video game development for PC and consoles

  • 2D / 3D Artist at Sunstorm Interactive
    March 2001 - June 2002

  • 2D Artist at Mattel Interactive
    June 2000 - March 2001