Tom Miller
Principal Designer/ Illustrator in the video game industry
Raleigh, United States
Summary
I have 20+ years of experience in video game development art teams on projects for PC, consoles, and mobile working mostly with Epic's Unreal Engine.
Skills
TexturingUser Interface DesignMarketing IllustrationGame DevelopmentConcept ArtConcept DesignPhotographyParticle EffectsArt DirectionLow-poly Modeling2D AnimationLogo DesignEnvironment ModelingCharacter DesignIllustrationDigital PaintingPaintingLightingGraphic DesignLevel DesignVector IllustrationShadersTeam ManagementEnvironment Design
Software proficiency
Photoshop
Illustrator
InDesign
Premiere
Blender
Unreal Engine
Substance 3D Designer
Krita
ArtRage
IcoFx
Experience
Principal Designer/Illustrator at Applied Research Associates
US
Principal Designer/Illustrator at Virtual Heroes
September 2006 - October 2023
Video game and simulation development for PC, consoles, and mobile
2D / 3D Artist at Vicarious Visions / Activision
March 2004 - September 2005
Video game development for Xbox, Nintendo DS and GBA, and Playstation PSP
2D / 3D Artist at Vicious Cycle Software, Inc.
June 2002 - February 2004
Video game development for PC and consoles
2D / 3D Artist at Sunstorm Interactive
2D Artist at Mattel Interactive