Tom Miller
Principal Designer/ Illustrator in the video game industry
Raleigh, United States of America
Summary
I have 18 years of experience in video game development art teams on projects for PC, consoles, and mobile working mostly with Epic's Unreal Engine.
Skills
TexturingUser Interface DesignMarketing IllustrationGame DevelopmentConcept ArtConcept DesignPhotographyParticle EffectsArt DirectionLow-poly Modeling2D AnimationLogo DesignEnvironment ModelingCharacter DesignIllustrationDigital PaintingPaintingLightingGraphic DesignLevel DesignVector IllustrationShadersTeam ManagementEnvironment Design
Software proficiency

Photoshop

Illustrator

InDesign

Premiere

Adobe XD

Blender

3ds Max

Maya

Unreal Engine

Substance Designer

Mischief

Krita

ArtRage

IcoFx
Experience
Principal Designer/Illustrator at Virtual Heroes
United States of America
Video game and simulation development for PC, consoles, and mobile
2D / 3D Artist at Vicarious Visions / Activision
March 2004 - September 2005
Video game development for Xbox, Nintendo DS and GBA, and Playstation PSP
2D / 3D Artist at Vicious Cycle Software, Inc.
June 2002 - February 2004
Video game development for PC and consoles
2D / 3D Artist at Sunstorm Interactive
2D Artist at Mattel Interactive