Tom Miller
Senior Artist & Illustrator in the video game industry
Raleigh, United States
Summary
25 years experience in visual development for video games, training sims, and marketing. Project platforms are mostly PC, as well as VR, mobile, and consoles. Game dev primarily using Epic's Unreal Engine.
Skills
TexturingUser Interface DesignMarketing IllustrationGame DevelopmentConcept ArtConcept DesignPhotographyArt DirectionLow-poly ModelingLogo DesignEnvironment ModelingCharacter DesignIllustrationDigital PaintingPaintingLightingEnvironment DesignGraphic DesignVector Illustration
Software proficiency

Photoshop

Illustrator

InDesign

Premiere

Blender

Unreal Engine

Affinity
Experience
Principal Designer/Illustrator at Applied Research Associates
US
Principal Designer/Illustrator at Virtual Heroes
September 2006 - October 2023
Video game and simulation development for PC, consoles, and mobile
2D / 3D Artist at Vicarious Visions / Activision
March 2004 - September 2005
Video game development for Xbox, Nintendo DS and GBA, and Playstation PSP
2D / 3D Artist at Vicious Cycle Software, Inc.
June 2002 - February 2004
Video game development for PC and consoles
2D / 3D Artist at Sunstorm Interactive
2D Artist at Mattel Interactive