Tom Miller
Tom Miller
Principal Designer/ Illustrator in the video game industry
Raleigh, United States of America

Summary

I have 18 years of experience in video game development art teams on projects for PC, consoles, and mobile working mostly with Epic's Unreal Engine.

Skills

TexturingUser Interface DesignMarketing IllustrationGame DevelopmentConcept ArtConcept DesignPhotographyParticle EffectsArt DirectionLow-poly Modeling2D AnimationLogo DesignEnvironment ModelingCharacter DesignIllustrationDigital PaintingPaintingLightingGraphic DesignLevel DesignVector IllustrationShadersTeam ManagementEnvironment Design

Software proficiency

Photoshop
Photoshop
Illustrator
Illustrator
InDesign
InDesign
Premiere
Premiere
Adobe XD
Adobe XD
Blender
Blender
3ds Max
3ds Max
Maya
Maya
Unreal Engine
Unreal Engine
Substance Designer
Substance Designer
Mischief
Mischief
Krita
Krita
ArtRage
ArtRage
IcoFx
IcoFx

Experience

  • Principal Designer/Illustrator at Virtual Heroes
    United States of America
    September 2006 - Present

    Video game and simulation development for PC, consoles, and mobile

  • 2D / 3D Artist at Vicarious Visions / Activision
    March 2004 - September 2005

    Video game development for Xbox, Nintendo DS and GBA, and Playstation PSP

  • 2D / 3D Artist at Vicious Cycle Software, Inc.
    June 2002 - February 2004

    Video game development for PC and consoles

  • 2D / 3D Artist at Sunstorm Interactive
    March 2001 - June 2002

  • 2D Artist at Mattel Interactive
    June 2000 - March 2001