Tom Miller
Tom Miller
Video Game Artist and Illustrator
Raleigh, United States of America

Summary

I have 16 years of experience in video game development art teams on projects for PC, consoles, and mobile working mostly with Epic's Unreal Engine.

Skills

3D ModelingTexturingUser Interface DesignMarketing IllustrationGame DevelopmentConcept ArtConcept DesignPhotographyParticle EffectsArt DirectionLow-poly Modeling2D AnimationLogo DesignEnvironment ModelingCharacter DesignIllustrationDigital PaintingPaintingGraphic DesignLevel Design

Software proficiency

Photoshop
Photoshop
3ds Max
3ds Max
Unreal Engine
Unreal Engine
Flash
Flash
Substance Designer
Substance Designer
IcoFx
IcoFx
Maya
Maya
Illustrator
Illustrator
Painter
Painter
ZBrush
ZBrush
InDesign
InDesign
Mischief
Mischief

Experience

  • Senior Artist, Lead at Virtual Heroes
    September 2006 - Present

    Video game and simulation development for PC, consoles, and mobile

  • 2D / 3D Artist at Vicarious Visions / Activision
    March 2004 - September 2005

    Video game development for Xbox, Nintendo DS and GBA, and Playstation PSP

  • 2D / 3D Artist at Vicious Cycle Software, Inc.
    June 2002 - February 2004

    Video game development for PC and consoles

  • 2D / 3D Artist at Sunstorm Interactive
    March 2001 - June 2002

  • 2D Artist at Mattel Interactive
    June 2000 - March 2001